EE7000-1 Graphics and Visual Computing (Spring 2010) | |
Instructor: | Xin (Shane) Li (xinli@lsu.edu) |
Office: | 313 Electrical Engineering Building (@ECE); and 9 Johnston Hall (@CCT) |
Lectures: | Mon/Wed/Fri 2:40pm - 3:30pm, 210 Tureaud |
Office Hours: | Mon/Wed 3:30pm - 5pm, 313 EE Bldg |
You can submit all your missing homework before 11:59pm May 6th. You will get upto 65% credits for homework 1 and 2, 75% credits for homework 3, and full credits for homework 4. |
The final score will be calculated as S = 20*4 (4 homework) + 40 (course project) + 15 (attendance) |
A: > 75 ; B: > 60; C: > 50 |
Week | Date | Slides | Assignment |
1 | Jan 20 | Class Info, Introduction and Overview | |
2 | Jan 20 - Jan 25 | Topology - I | |
3 | Jan 27 - Feb 1 | Graphics Pipeline and Triangle Meshes , Topology - II , Splicial Complexes | Homework 1 (due Feb. 17th, 11:59PM) |
4 | Feb 1 - Feb 10 | Topology - III , Half-edge Data Structure | |
5 | Feb 17 | OpenGL , *Surface Approximation | |
6 | Feb 22 - Mar 1 | Topology - IV (Chain, Homology, Cut Graph, Fundamental Domain, and UCS) | |
7 | Mar 3 - Mar 10 | Progressive Mesh | Homework 2 (due Mar. 24th, 11:59PM) |
8 | Mar 10 - Mar 17 | Intrinsic Geometry (1) , (2) | |
9 | Mar 17 - Mar 31 | Texture Mapping , Surface Mapping | Homework 3 (due Apr. 17th, 11:59PM) |
10 | Apr. 10 - Apr. 17 | Morse Theory , Shape Decomposition | |
11 | Apr. 19 | Voronoi Diagram and Delaunay Triangulation | |
12 | - | Medial Axis |
Please send your homework to ee7000s2010@gmail.com | |||
Assignments | Topics | Starter Code Package | Due Date |
HW1 | Homework 1 Package | Feb. 17th, 11:59PM | |
HW2 | Homework 2 Package | Mar. 24th, 11:59PM | |
HW3 | Homework 3 Package | Apr. 17th, 11:59PM | |
HW4 | Homework 4 Package | May. 8th, 11:59PM |
Packages | Compile/Link | Output |
MeshLib (a simple version) | Create your own project and include these source codes | -- |
another MeshLib (a faster version, you may find the previous meshlib is slow, check this one) | Create your own project and include these source codes | -- |
GLEW | Find the workspace file in the directory "build" (it is for VC6, but convertible for higher VC version). | *.lib in the diretory "lib", remember to build both the debug and release versions |
FLTK (include fluid) | Find the "fltk" workspace file in "visualc", "vcnet", or "vc2005". | *.lib in the diretory "lib", remember to build both the debug and release versions |
A "HelloWorld" MeshGUI (FLTK) (A more powerful version here) | A VC2008 version, you can also create your own console project and include source codes | -- |
Some triangular mesh mesh data in zip (in .m file) | -- | -- |